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1. Gallente rebalance VOTE - in Assembly Hall [original thread]
Gallente was my first race. I learned all weapon and t1 ships (subcapital). After starting PVP I crosstrained to Minmatar and Amarr. Amarr have fantastic range versatility with Scorch => they do not need to range dictate, they hit hard at any d...
- by Fettered Soul - at 2011.07.30 22:28:00
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2. Buff Marauders - in Assembly Hall [original thread]
CCP leave Marauders as is but add +1 turret (For Kronos maybe +2 turrets )
- by Fettered Soul - at 2011.01.25 05:29:00
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3. Gallente rebalance VOTE - in Assembly Hall [original thread]
+1 Please REVIEW Gallente race like CCP did with Minmatar
- by Fettered Soul - at 2011.01.20 07:11:00
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4. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
Originally by: Generals4 Originally by: Black Dranzer I was baffled to find out that you couldn't do this.
- by Fettered Soul - at 2010.12.08 23:49:00
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5. [Proposal] Suicide Ganks - in Assembly Hall [original thread]
Getting insurance for a lost ship due to suicide ganks or self destruct is a nonsense. Insurance company would not pay in real life
- by Fettered Soul - at 2010.11.22 07:17:00
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6. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Fettered Soul on 14/11/2010 23:28:53 Originally by: Praetor Novak CCP fix blaster range, it's been a HUGE problem for Gallente pilots for YEARS... It will blur weapon difference. Blaster needs: More tracking Optimal +...
- by Fettered Soul - at 2010.11.14 23:25:00
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7. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: FarmerCounter Megathrons and Rokh with large railgun works very well. Ferox and any ships with medium railgun works terrible. A boost to railgun is good but just the medium one please. I would say Megathrons and Rokhs wit...
- by Fettered Soul - at 2010.10.19 00:03:00
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8. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: NightmareX I know the Vindicator is supposed to take quite alot of DPS, but my Vindicator are already doing 1450 DPS. And with a 20% DPS boost, my Vindicator will do 1800 DPS with a cheap faction setup + cheap damage implan...
- by Fettered Soul - at 2010.10.05 12:44:00
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9. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: NightmareX Edited by: NightmareX on 05/10/2010 01:34:15 Originally by: Ryan Starwing I say buff blaster dps by like 20% and tracking by like 5-10%. PS:Bump 20% more DPS?, o.O, jesus freaking christ man, are y...
- by Fettered Soul - at 2010.10.05 04:36:00
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10. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Good Advice ... Reduce optimal to 1 Tweak falloff to slightly less ... How will you apply your damage? How much damage will you get before approaching at 1km? How will you kill minmatar ships? (they a the fastest in th...
- by Fettered Soul - at 2010.09.26 22:55:00
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11. [Proposal] Replace Kinetic Missile Bonus with r.o.f or Damage Bonus. - in Assembly Hall [original thread]
Not supported. Missiles always hit their target. Missiles has max DPS at all "optimal". Missile turrets can not be disrupted. Missile ships can use ANY type of damage (It is sweet to shoot EXP against armor or EM against shield).
- by Fettered Soul - at 2010.09.21 04:32:00
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12. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Spugg Galdon You have the right idea but you can't boost blaster tracking much, if at all, as ships like the Megathron will be able to track frigates. Yesterday I tried a shield tanked Hyperion in BS V.S. BS. You can app...
- by Fettered Soul - at 2010.09.18 21:51:00
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13. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Fettered Soul on 10/09/2010 06:59:48 Edited by: Fettered Soul on 10/09/2010 06:58:26 Originally by: mazzilliu i honestly dont remember if this has been raised yet by a csm but i raised this anyways for the next meeting, ...
- by Fettered Soul - at 2010.09.10 06:57:00
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14. [Proposal] ECCM boost - in Assembly Hall [original thread]
Sensor booster works against sensor dumping + increase targeting range or targeting speed TC and TE work against turret disrupting + increase turret range and tracking speed ECCM module works against ECM (on random basis) + does nothing more. My...
- by Fettered Soul - at 2010.08.25 07:02:00
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15. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Liang Nuren Honestly, you have enough time to cross train all the races before they plan to devote any resources to anything not Dust/Incarna. -Liang I am cross training to energy turret now
- by Fettered Soul - at 2010.08.22 23:15:00
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16. Eccm or ECM [issue] - in Assembly Hall [original thread]
ECCM modules need boost. ECM drones need nerf.
- by Fettered Soul - at 2010.08.06 09:21:00
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17. gallente battlecruisers and blasters - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 1k dps Brutix do not need more gank. Range buff and blaster shouldn't go in one sentence. If you buff something that's already op to make it more op, everyone will switch to it and it would be zero-sum for you anyway...
- by Fettered Soul - at 2010.08.05 06:58:00
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18. gallente battlecruisers and blasters - in Player Features and Ideas Discussion [original thread]
Originally by: Quesa Tell me why you must use all of the ship bonuses to be considered a "competent" ship fit, in your eyes? Lets not even discuss how badly you were able to follow what he said. I did not say that shield Brutix is a non...
- by Fettered Soul - at 2010.08.03 22:05:00
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19. gallente battlecruisers and blasters - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon U mad? Have you ever had a shield tanked high DPS neutron Brutix on your...rear? No? Well, it will rip you to shredds. Then rip those shredds to shredds. Then burn the shredds. Then **** on the ashes, simple put. ...
- by Fettered Soul - at 2010.08.03 05:49:00
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20. Any news about Rails and Blasters? - in Assembly Hall [original thread]
up
- by Fettered Soul - at 2010.07.28 22:17:00
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